The Media Snatcher : PC/CORE/TURBO/ENGINE/GRAFX/16/CDROM2/SUPER/DUO/ARCADE/RX
Carl Therrien
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Achievement Relocked : Loss Aversion and Game Design
Geoffrey Engelstein
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Free-to-Play : Mobile Video Games, Bias, and Norms
Christopher A. Paul
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Homebrew Gaming and the Beginnings of Vernacular Digitality
Melanie Swalwell
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Player vs. Monster : The Making and Breaking of Video Game Monstrosity
Jaroslav Svelch
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The Videogame Industry Does Not Exist : Why We Should Think Beyond Commercial Game Production
Brendan Keogh
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Playing Video Games : Motives, Responses, and Consequences
Peter Vorderer
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Brands and Gaming : The Computer Gaming Phenomenon and its Impact on Brands and Businesses
D. Nichols
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Simulating Good and Evil : The Morality and Politics of Videogames
Schulzke Marcus Schulzke
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Simulating Good and Evil : The Morality and Politics of Videogames
Schulzke Marcus Schulzke
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Gaming Lives in the Twenty-First Century : Literate Connections
G. Hawisher
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Add to BasketComputer Games and Technical Communication : Critical Methods and Applications at the Intersection
Jennifer deWinter
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Add to BasketFrom Pac-Man to Pop Music : Interactive Audio in Games and New Media
Karen Collins
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From Pac-Man to Pop Music : Interactive Audio in Games and New Media
Karen Collins
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Chips Challenging Champions : Games, Computers and Artificial Intelligence
J. Schaeffer
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