Digital Games as History : How Videogames Represent the Past and Offer Access to Historical Practice
Adam Chapman
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Digital Games as History : How Videogames Represent the Past and Offer Access to Historical Practice
Adam Chapman
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Immersion, Narrative, and Gender Crisis in Survival Horror Video Games
Andrei (University of Bucharest, Romania) Nae
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Ewan (University of Brighton, UK.) Kirkland
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Amy (University of Nevada, USA) M. Green
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Agata Waszkiewicz
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Add to BasketOn Soulsring Worlds : Narrative Complexity, Digital Communities, and Interpretation in Dark Souls and Elden Ring
Marco Caracciolo
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Poppy (Birmingham City University, UK) Wilde
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Tom van Nuenen
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Add to BasketDigital Games as History : How Videogames Represent the Past and Offer Access to Historical Practice
Adam Chapman
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Add to BasketDigital Games as History : How Videogames Represent the Past and Offer Access to Historical Practice
Adam Chapman
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Add to BasketHybrid Play : Crossing Boundaries in Game Design, Players Identities and Play Spaces
Adriana de Souza e Silva
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Hybrid Play : Crossing Boundaries in Game Design, Players Identities and Play Spaces
Adriana de Souza e Silva
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The Playful Undead and Video Games : Critical Analyses of Zombies and Gameplay
Stephen J. Webley
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Amy (University of Nevada, USA) M. Green
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Add to BasketRepresenting Conflicts in Games : Antagonism, Rivalry, and Competition
Bjorn (Swedish Defence University, Sweden) Sjoblom
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Add to BasketVideogames and Agency
Bettina (De Montfort University, UK) Bodi
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Add to BasketRepresenting Conflicts in Games : Antagonism, Rivalry, and Competition
Bjorn (Swedish Defence University, Sweden) Sjoblom
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Add to BasketVideogames and Agency
Bettina (De Montfort University, UK) Bodi
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Add to BasketHybrid Play : Crossing Boundaries in Game Design, Players Identities and Play Spaces
Adriana de Souza e Silva
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Torill Mortensen
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Add to BasketEvolutionary Psychology and Digital Games : Digital Hunter-Gatherers
Johannes (University of Cologne, Germany) Breuer
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