Invisible Digital : What Animation and Games Tell Us about Software and Digital Culture
Wood Aylish Wood
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Invisible Digital : What Animation and Games Tell Us about Software and Digital Culture
Wood Aylish Wood
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Digital Character Creation for Video Games and Collectibles
Samuel King
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Digital Character Creation for Video Games and Collectibles
Samuel King
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Game Audio Fundamentals : An Introduction to the Theory, Planning, and Practice of Soundscape Creation for Games
Keith Zizza
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Game Audio Fundamentals : An Introduction to the Theory, Planning, and Practice of Soundscape Creation for Games
Keith Zizza
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The Ludotronics Game Design Methodology : From First Ideas to Spectacular Pitches and Proposals
J. Martin
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The Ludotronics Game Design Methodology : From First Ideas to Spectacular Pitches and Proposals
J. Martin
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Embedding Culture into Video Games and Game Design : The Palm, the Dogai and the Tombstone
Rhett Loban
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Embedding Culture into Video Games and Game Design : The Palm, the Dogai and the Tombstone
Rhett Loban
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Playing the Middle Ages : Pitfalls and Potential in Modern Games
Houghton Robert Houghton
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Playing the Middle Ages : Pitfalls and Potential in Modern Games
Houghton Robert Houghton
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World War Two Simulated : Digital Games and Reconfigurations of the Past
Curtis D. Carbonell
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World War Two Simulated : Digital Games and Reconfigurations of the Past
Curtis D. Carbonell
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Computers and Games : International Conference, CG 2022, Virtual Event, November 22-24, 2022, Revised Selected Papers
Cameron Browne
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Hideo Kojima : Progressive Game Design from Metal Gear to Death Stranding
Hartzheim Bryan Hikari Hartzheim
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Hideo Kojima : Progressive Game Design from Metal Gear to Death Stranding
Hartzheim Bryan Hikari Hartzheim
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Format: eBook (PDF)